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Best In-Game Bug Reporting Tools for Unity, Unreal and Godot

In-game bug reporters for Unity, Unreal, Godot and Roblox compared: what each captures, crashes, duplicates, what players hear back, and what it costs.

Best In-Game Bug Reporting Tools for Unity, Unreal and Godot

An in-game bug reporter is the button inside your game that a player presses when something breaks. What separates the tools is what arrives with the report — a clip of the last minute, the log, the build, the save state — and what happens to it afterwards: whether forty copies of the same crash become one issue, and whether the player ever hears it was fixed.

This guide compares the options for Unity, Unreal, Godot and Roblox, checked against each vendor’s documentation in October 2026. BetaHub is one of them; each tool, ours included, gets its limits.

The short answer

  • Unity or Unreal, no budget: BetaHub’s free plan — free, open-source plugins, video on every report from the game, and 1,000 bug reports every 30 days. Unity User Reporting is free and native too, but on Unity Personal it keeps 10 reports a day for 7 days.
  • Godot, GameMaker, Construct or Pygame: Bugnet covers the widest list of engines.
  • Crashes already go to Sentry: turn on Sentry User Feedback and keep player reports next to the errors.
  • Crash reporting first, consoles included: BugSplat, which now accepts player feedback too, or Backtrace for crashes only.
  • Your team plans in Codecks: Codecks User Reports turn each report into a card.
  • Roblox: BetaHub is the only tool here with a ready-made widget.
  • Unity or Unreal with a live community: BetaHub — video on plugin reports, Discord and Steam reports in the same project, duplicate player reports merged, and Discord reporters told when it’s fixed.

What to look for

  1. Who can report. Players won’t create an account to tell you about a bug. The form has to work for anyone.
  2. What arrives with the report. A screenshot shows where; a video shows what happened; the log shows why. Custom fields — build, level, save slot — save a round of questions.
  3. Crashes. Some tools capture them automatically, some only take reports a player writes, some do both.
  4. Duplicates. After a patch the same bug arrives dozens of times, in dozens of phrasings.
  5. The way back. Whether reporters hear about the fix, and whether issues reach your tracker.
  6. Pricing shape. Per developer, flat per team, per report volume, or capped for good. The same team can pay very different amounts.

Player-report platforms

Bugnet — the widest engine coverage

Bugnet has SDKs for Unity 2020.3+, Godot 4, Unreal 5, web, Construct 3, GameMaker and Pygame (SDKs). A report carries the player’s description, platform, build, device details, an optional screenshot, metadata and up to ten files; players don’t need an account (bug reports). It also captures crashes, syncs Steam reviews, and gives each project a public tracker, roadmap and changelog. Pricing is flat per team: a free Indie plan, Studio at $19/month ($15 billed annually) for 20 members, and Studio Plus at $79/month (billing). On Studio and up, crashes are grouped by fingerprint.

Limits: report caps are lifetime totals, deleted reports included — 100 on the free plan, after which new reports are rejected, and 10,000 on Studio (Studio Plus is unlimited). Replays and Jira are Studio Plus only, and replays are GIFs in Unity and Godot. The Unreal SDK has no ready-made widget, player reports are stacked as duplicates only when titles match exactly, and Discord support is outgoing webhooks (integrations).

Codecks User Reports — for teams already on Codecks

Codecks turns each player report into a card in a deck you choose, with severity mapped to a deck or priority and the build attached as a tag. The official Unity and Godot plugins add a screenshot and files; reporters who leave an email get one when the card is done. User reports are included in the free plan for up to five users.

Limits: the form must show a “Powered by Codecks” mark, there’s no crash capture or documented duplicate handling, and the Unreal plugin hasn’t been updated since 2023.

BetaHub — reports, video and a community in one project

BetaHub’s Unity and Unreal plugins (Unity 2022.3+, Unreal 5.3+) are free and open source under the MIT license. They open a report form on a key press (F12 by default) and attach a video of the last moments of gameplay (with sound in Unity), the player log, a screenshot, and any custom fields you pass from your code. Unreal crashes arrive automatically from the engine’s own crash reporter — minidump, stack trace and logs — with no plugin needed, on UE4 and UE5. A Roblox widget sends suggestions, and bug reports with client and server logs; a web widget covers browser builds.

Reports from the game, a Discord bot and Steam Discussions (Pro) land in one project. Likely duplicate player reports are merged automatically by meaning, and the issue’s heat score rises with every report. A public bug board shows status to players, and Discord reporters are told when their issue moves. Paid plans push issues to Jira, GitHub, Linear and others.

Price: the plugins cost nothing, and for a solo developer neither does BetaHub: the free plan includes them, the Discord bot and public boards, with 1,000 bug reports per rolling 30 days and video clips up to a minute; go over the limit and reports keep arriving for a 50-day grace period. You pay only for a second developer or for paid-plan features: Standard ($26 per developer per month) adds integrations, unlimited reports and clips up to 3 minutes; Pro ($43) adds 10-minute clips, Steam Discussions and sentiment. Players, testers and support users don’t take a seat (pricing).

Limits: there’s no Godot, GameMaker or Construct plugin — HTML5 builds can use the web widget, anything else the API; the Discord bot, forms and public boards work with any engine. Unity crashes aren’t captured automatically: your own exception handler can open the form for exceptions the game survives, but hard crashes don’t arrive. Unreal crashes are filed one issue per crash rather than grouped. And for a team of several developers, per-seat pricing costs more than Bugnet’s flat plans.

Crash reporters that also take player feedback

Sentry User Feedback

If your crashes already go to Sentry, its User Feedback adds a player form: a ready-made prefab with an automatic screenshot in Unity, a reference form in Godot, and an API you build your own UI on in Unreal. Feedback can be linked to the error it describes and lands in an inbox with resolve, assign and spam filtering. It’s on every plan; the free Developer plan is one user, and Team is $26/month billed annually.

Limits: it’s a developer tool — no public board, no Discord, and the docs don’t describe telling reporters anything.

BugSplat and Backtrace

BugSplat is a crash reporter for Unity, Unreal and consoles that now also accepts “non-crashing user feedback such as bug reports and feature requests”. Unreal gets a ready-made dialog with an option to attach logs; Unity is an API you call from your own UI. Its free plan covers three logins and 15,000 crashes a month; Team is $37/month billed annually (pricing).

Backtrace is crash and error reporting only — strong on symbolication and consoles, with no player feedback form. Its free tier is one developer.

Where they fit: crash-first studios. Neither runs a public board or tells players anything.

Built into the engine

Unity User Reporting

Unity’s own User Reporting package (2.0, Unity 2022.3+) collects a summary, screenshots, device metadata, recent console events and custom fields, viewed in the Unity Dashboard. It’s included with every Unity plan, and the sample form is meant as a starting point you restyle.

Limits: Unity Personal keeps 10 reports a day for 7 days (Pro: 1,000 a day for 90 days), reports must stay under 10 MB, and there’s no video, duplicate handling, public status or tracker sync. The wider Cloud Diagnostics product it lived in is deprecated; Unity says User Reporting itself continues as a separate package.

Unreal’s Crash Report Client

Unreal’s built-in crash reporter sends callstacks, system info, the log and the player’s comment to any server you set in DataRouterUrl — BugSplat, Sentry, Bugnet and BetaHub all accept it. It only fires on crashes. The BugIt console command is a developer cheat that isn’t available in Shipping builds, so it isn’t a player tool.

Asset store reporters

For Unity there are one-time-purchase assets that send reports somewhere you already look. SRDebugger ($30) emails you the console log, system info and a screenshot. The Bug Reporter & In-Game Console ($79.98, Unity 6+) posts to Jira, Discord, Notion and other tools. Easy Feedback Form, which files reports to Trello, is still widely used but hasn’t been updated since August 2023.

Limits: none of them stores, merges or tracks reports — they deliver them to an inbox, a channel or a board, and the triage is yours.

Godot and Roblox

Godot has fewer options: Bugnet’s SDK, Sentry’s Godot SDK with its feedback form, the official Codecks addon, and community addons such as BugReporter, which posts to a Discord webhook.

Roblox’s own feedback dashboard collects votes and filtered comments, not bug reports with context. Most developers build their own HttpService form posting to a Discord webhook. Of the tools here, only BetaHub ships a ready-made Roblox widget.

Side-by-side

Tool Engines Report captures Crashes Free tier Paid from
Bugnet Unity, Unreal, Godot, web, GameMaker, Construct, Pygame Description, device, screenshot, files; replay on top plan Yes 100 reports, lifetime $19/mo per team
Codecks Unity, Godot (Unreal plugin stale) Description, screenshot, files No 5 users €6/user/mo
BetaHub Unity, Unreal, Roblox, web Video (sound in Unity), logs, screenshot, custom fields Unreal (UE4, UE5) Free MIT plugins; 1 developer, 1,000 bug reports / 30 days $26/developer/mo
Sentry Unity, Unreal, Godot (Unreal form via API) Message, screenshot, linked error Yes 1 user $26/mo
BugSplat Unity, Unreal, consoles Description, logs, attributes Yes 3 logins $37/mo
Backtrace Unity, Unreal, consoles Crashes only Yes 1 developer $600/user/yr
Unity User Reporting Unity Summary, screenshots, console events Separate product 10 reports/day, 7 days Included in Unity Pro
Asset store reporters Unity Log, system info, screenshot No — $30–80 once

Prices and limits were checked against each vendor’s site in October 2026 and change often; follow the links for current numbers.

How to choose

  • Your engine decides first. Godot, GameMaker or Construct points to Bugnet or Sentry; Roblox to BetaHub; Unity and Unreal are covered by almost everything.
  • Then whether crashes or players come first. If your problem is crashes, start with a crash reporter and add its feedback form. If it’s players describing what went wrong, start with a player-report platform.
  • Then the community. If your players also talk on Discord and Steam, and you want them to hear back when a fix ships, that’s the case BetaHub is built for. Compare BetaHub and Bugnet side by side if those two are your shortlist.

Common questions

Is there a free in-game bug reporter for Unity?

Yes. BetaHub’s Unity plugin is free and open source, and BetaHub’s free plan covers a solo developer with video and 1,000 bug reports per rolling 30 days. Unity User Reporting is free and native, with tight limits on Unity Personal. Bugnet’s free plan allows 100 reports in total, and Sentry’s free plan includes its feedback form for one user.

Can a bug reporter capture video of what happened?

BetaHub’s Unity and Unreal plugins attach a clip of recent gameplay on every plan — up to a minute on the free plan, longer on paid ones. Bugnet records replays on its Studio Plus plan. The other tools here send screenshots, logs and text.

Do players need an account to send a report?

Not with any of the in-game reporters here: the form is part of your game, and the player’s identity, if any, comes from your code.

How do I get Unreal crash reports into a tracker?

Point Unreal’s Crash Report Client at a service through DataRouterUrl. BugSplat, Sentry, Bugnet and BetaHub all accept it; BetaHub turns each crash into a bug report with the minidump, stack trace and log (it needs a crash-reporting token and at least one release), which paid plans can push on to Jira or GitHub.

What does BetaHub cost?

The free plan covers one developer and two active projects with 1,000 bug reports, 1,000 suggestions and 1,000 tickets per 30 days, plugins included. Standard is $26 and Pro $43 per developer per month; players and testers are never billed. See pricing.

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