BetaHub Resources
The Quiet Majority Speaks: 3 Developers Managing 600K Players with AI-Powered Feedback
October 16, 2025
Managing a successful Roblox game comes with an enviable problem: too much player feedback. For Centro Studio, the three-person team behind Croydon London Bus Simulator—a game with 600,000 monthly active users—this reality became an impossible challenge.
“It was very patchy,” explains Toby, Director & Product Designer at Centro. “We’d often deny outright formal suggestions because of how many we got. It was impossible to sift through.”
The team resorted to informal methods, scanning social media content and Discord conversations for ideas. But with hundreds of thousands of engaged players, this approach failed to capture the true picture of what their community wanted. More critically, it created an unintended consequence: the loudest voices drowned out everyone else.
The insights and quotes in this case study come from Toby and the team at Centro Interactive, who generously shared their experience with BetaHub.
The Challenge: When Feedback Becomes a Burden
The situation reached a critical point when players began misinterpreting Centro’s closed suggestion policy. What the development team saw as a necessary triage measure, the community perceived as indifference.
“Players were misinterpreting our lack of allowing suggestions as just ‘not caring’ or ‘stubbornness’ rather than the reality,” Toby recalls. “The accusations led us to look around the market for a different path.”
For a small team genuinely committed to their community, being accused of not listening—when the opposite was true—was the wake-up call they needed. They weren’t ignoring feedback; they were drowning in it.
“We weren’t sure if a loud minority was having too much influence over the game,” Toby admits. “The amount of feedback was impossible to prioritize and make useful decisions based on.”
The Solution: AI as the “Extra Employee”
Centro’s search for better feedback management led them to BetaHub, but not for the reasons most developers cite. While many teams focus on time savings or duplicate detection, Centro was drawn to something more fundamental: making massive amounts of data digestible.
“Using LLMs to make the large amounts of data digestible was a huge driving force. It’s almost like an extra employee on our team dedicated to analytics and summarizing where we should dedicate resources.”
— Toby, Director & Product Designer, Centro Interactive
For a three-person studio managing 600,000 monthly active users, this “extra employee” wasn’t a luxury—it was a necessity. The implementation was straightforward: they rolled out the Discord bot first, followed by in-game bug reporting. “Players got the grasp of it pretty quickly without much change and explanation,” Toby notes.
The Results: Democracy Through Data
The impact went far beyond operational efficiency. BetaHub fundamentally changed how Centro understood their community’s needs. Today, the team processes approximately 1,500 player submissions per month—a volume that would have been impossible to manage manually while maintaining quality decision-making.
The most significant change? True proportional representation of player desires.
“Power has been taken from the loud minority and given to a more proportionate amount of players. We’ve catered to items we never thought people wanted which became more apparent when everyone got one say.”
— Toby, Director & Product Designer, Centro Interactive
This shift from megaphone-driven development to data-driven democracy produced concrete results. Through BetaHub’s aggregated data, Centro discovered over 3,000 requests for new bus models—a massive demand signal that would have been completely invisible in the chaos of their previous informal feedback system.
“We would’ve never picked up on it if not having something like BetaHub,” Toby emphasizes. This discovery led to Centro prioritizing and releasing new vehicles based on what the quiet majority actually wanted, not just what the loudest voices demanded.
The AI-powered categorization and Heat Metric system revealed patterns that individual conversations couldn’t: what players were actually asking for, not just what the most vocal players demanded. This allowed Centro to make what Toby calls “more proportionate decisions” about where to dedicate their limited resources.
📊 Key Metrics
These numbers represent a fundamental shift from impossible feedback management to democratic decision-making. The quiet majority finally has a voice.
Beyond Suggestions: Better Bug Management
While the democratic feedback revolution was transformative, BetaHub delivered practical benefits for bug tracking as well. The automatic log collection eliminated one of game development’s most frustrating bottlenecks.
“Having logs available on demand is often difficult to get players to provide, so having them automatically uploaded was amazing.”
— Toby, Director & Product Designer, Centro Interactive
The platform’s intelligent grouping and prioritization proved particularly valuable for diagnosing issues affecting smaller player segments. “How well the bugs are grouped and prioritized is really helpful when trying to diagnose a problem affecting a small number of players,” Toby adds.
This combination—democratic suggestion management and intelligent bug tracking—gave Centro the information architecture they needed to serve their massive player base with a tiny team.
Impact on Development Workflow
The transformation wasn’t measured in hours saved (though those exist) but in decision quality. Centro’s development workflow shifted from reactive firefighting to informed strategic planning.
“BetaHub has made us able to make more proportionate decisions and have the required amount of information for addressing bugs which allows us to dedicate our limited resources better.”
— Toby, Director & Product Designer, Centro Interactive
The team still consists of three full-time developers. They still receive massive amounts of feedback. But now that feedback serves as data rather than noise—informing decisions instead of overwhelming the team.
“Better information on the amount of people asking for things, for more informed decisions,” Toby summarizes when asked about feedback quality improvements.
Lessons for Other Developers
When asked what he’d tell other game developers considering BetaHub, Toby offers straightforward advice: “I think if you’re a small team who needs help managing player feedback, it’s a great tool to enhance and assist.”
The Centro story demonstrates that effective feedback management isn’t about silencing your community—it’s about hearing everyone, not just the loudest voices. For small teams managing large player bases, this distinction makes the difference between sustainable development and burnout.
The key insight: feedback volume isn’t the problem. Unstructured, unweighted, impossible-to-analyze feedback is the problem. When you can see the true proportions of what your community wants, you can make decisions that serve the actual majority rather than the vocal minority.
About Centro Interactive
Centro Interactive is a three-person development team based in the UK, creating realistic transportation simulation experiences on Roblox. Their flagship title, Croydon London Bus Simulator, attracts 600,000 monthly active users and focuses on authentic bus simulation gameplay. The game can be found at roblox.com/games/8265622251/Croydon-London-Bus-Simulator.
Key Takeaways
The Challenge:
- 3-person team managing feedback from 600K monthly active users
- Had to deny suggestions entirely due to overwhelming volume
- “Loud minority” skewed perception of what community actually wanted
- Community accused team of not caring when reality was opposite
The Solution:
- Implemented BetaHub’s Discord bot and dashboard features
- AI-powered categorization created “extra employee” for analytics
- Democratic feedback collection through structured submission system
- Processing 1,500+ submissions monthly with actionable insights
The Results:
- “Power taken from loud minority” and given to proportionate player base
- Discovered 3,000+ requests for new bus models from “quiet majority” previously invisible
- Released new vehicles based on data-driven insight, not vocal minority
- Better resource allocation through proportionate decision-making
- Automatic log collection eliminated common bug diagnosis bottleneck
Best Quote: “It’s almost like an extra employee on our team dedicated to analytics and summarizing where we should dedicate resources.” — Toby, Director & Product Designer, Centro Interactive
Ready to Give Voice to Your Quiet Majority?
The Centro Studio team transformed overwhelming feedback into democratic decision-making, discovering what their players truly wanted beyond the noise of the loudest voices.
If you’re dealing with:
- Overwhelming feedback volume that’s impossible to process manually
- Loud minority domination where vocal players overshadow everyone else
- Closed suggestion systems being misinterpreted as indifference
- Difficulty understanding what your community actually wants
…then it’s time to consider BetaHub. Join our Discord server, where you can see the platform in action and get help directly from our team, just like Centro Interactive did.
Our mission: Transform feedback chaos into democratic decision-making where every voice counts.
See you on Discord and happy developing!
With Love, The BetaHub Team
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